Author archives: JMC47

Dolphin Progress Report: August 2016


Dolphin started solely as a GameCube emulator, focused only on the one console. But, when the Wii was released and it was discovered to have hardware almost identical to its older sibling, Dolphin naturally evolved into a GameCube and Wii emulator. All of our readers are probably familiar with this. However, many people don't know that there is yet another console based on the GameCube, one which Dolphin has emulated - the Triforce. An arcade …

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Dolphin Progress Report: June and July 2016


Now that the festivities surrounding the Dolphin 5.0 (and more importantly the feature freeze) are complete, changes have begun to roll into Dolphin once again. While none of the heavy hitters have gotten in just yet, June and July had more than their fair share of merges, regressions, and reverts that make up the typical Dolphin workflow.

It's good to be back!


Notable Changes


5.0-34 - Null Video Backend by degasus Continue reading

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Dolphin 5.0 Release


Dolphin 5.0 Release Video


The long awaited Dolphin 5.0 release is finally here! After nearly a year of bug-hunting and handling the release process, everything has come together for our biggest release yet! The three previous releases followed a very distinct pattern: sacrifice performance, hacks, and features in exchange for higher accuracy. As such, Dolphin 3.0, 3.5, and 4.0 progressively grew slower. But thanks to the cleanups put forward throughout those releases, Dolphin 5.0 is the fastest Dolphin has …

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Making Dolphin More Productive - Optional Usage Statistics Reporting


With Dolphin 5.0 almost here, we have one last announcement to make. In order to improve user experience in Dolphin, we're going to add a way for users to automatically contribute anonymized information about how Dolphin is running.

One of the chief inefficiencies in Dolphin development is that the team really doesn't get much feedback on how Dolphin is performing in the real world. Our dedicated testers can only do so much with limited hardware, game libraries, and time. On top of that, while fifoci is …

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Dolphin Progress Report: May 2016


This will likely be the last Progress Report before Dolphin 5.0 is released for one simple reason: we're running out of fixes and notable changes! From here on out, unless some huge bugs are discovered, all we're left with is a few minor regressions and prepwork for the release.

For those wondering why so much care is being taken into Dolphin 5.0's release, look back at Dolphin 4.0's release. It …

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Dolphin Progress Report: April 2016


Things have slowed down, but, that's a good thing. As we hopefully enter the final days of the 4.0 era, there are simply less changes being merged. Dolphin is under a feature freeze, and with few bugs remaining, developers have become exceedingly picky about what can be safely merged into the emulator. So we apologize for the lack of updates, but we promise it will be worth it. To make up for the lack of content, here's another weird game we sent to JMC47 in order to torment …

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Dolphin Progress Report: March 2016


It's April Fool's day which means that the internet is full of fake articles, products, videos, and images meant to fool users into thinking they're real. We decided to do things a little differently here at the Dolphin Blog, instead of making the users our fool, we decided it would be JMC47. See, JMC47 has been going through the trouble of getting as many games possible to gain a stranglehold on the issue tracker/wiki

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Dolphin Progress Report: February 2016


Another month rolls by and now the feature freeze is starting to take a toll on the new features. Aside from Android and D3D12 development, which have an exception from the feature freeze, most of the changes this month were either relatively small or involved Dolphin 5.0 blocker bugs. Progress on the eventual Dolphin 5.0 release is very promising, with over half of the remaining blocking issues with fixes pending! While …

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Dolphin Progress Report: January 2016


With Dolphin in the thick of the 5.0 feature freeze, things were expected to slowdown a bit. Some of us were worried there wouldn't even be enough content for a Progress Report! Alas, while the gears have shifted toward different things to prepare for a release, there is no shortage of interesting changes. As an added bonus a feature implemented three years ago was rediscovered! That kind of thing just …

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Plugged In - Wii USB Support


We at the blog love to demonstrate new, cutting edge features and documenting them for current and future users of the emulator. Wii USB device emulation is one of those things that lacks data and testing in Dolphin. It requires real hardware just to try it out and only a select few people are crazy enough to work on anything involving the Wii IOS HLE. The first time E-ticket Service Launch support was added to Dolphin, it managed to break connecting Wiimotes; that's just how touchy that …

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